Flirt 1.0 «Flirt both
names the game of seduction and the idea of an abrupt movement, of a bump.
Martin Le Chevallier's game plays on both meanings of the term, as if
one significance was calling the other. He invites to make oneself involved
into the chances and risks of an encounter : according to the choices
the player makes at each stage, either the seduction will succeed or il
will fail. Those arborescent or fractal journeys are also spasmodic series
jumping from images to images : very brief movie sequences, extracted
from films deeply anchored in the cinephilic memory, are the episodes
the player sets off thanks to his cleverness or by chance. It's more than
a multipath game, a game with films and their images : time has come to
look back to the whole film history as an history which is less made of
stories or personal styles than of schemes, archetypes, cliches and references
that comes back from films to films, from auhors to authors, form actors
to actors as from a slap to a kiss, from a farewell to a reunion.
This game does not give us the movie as a spectacle or an entertainment,
but as a stroll in an autonomous world of images, certainties, obviousness,
with their closures and their openings. It emphasizes a turning point
in our relationship to the screen : a distance which confers a new closeness.» image (28k)
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